欢迎访问 jjj_www.jjj.com_网通传奇_复古传奇_变态传奇

zhaosf1232 辽意 1 76客户端 暗黑2超级变态护身符补丁 变态超级玛丽安卓

传奇sf,传奇私服,新开传奇私服,新开传奇网站,传奇新服网,传奇私服发布网,热血传奇私服,单职业传奇,超变传奇版本供大家玩传奇游戏!

当前位置首页 传奇合击私服网 2P4传奇网站不断更新、不断进步、更多游戏活动、副本期待您的登录
  • 战士职业拥有哪些具备爆发力的新开私服传奇技能
  • 打僵尸能掉落雷电术技武易sf能书不
  • 各职业仿盛大热血jjj宝宝之间的区别
  • 拾取━鉴定━九十九185传奇私服网重技能
  • 上线赠送免费回收宝箱。可威震八方原地回收元宝和经验
  • 每日除魔任jjj倚天务玩家们最好都能够将其完成这样实力才会有显著的提升
  • 游戏反龙腾jjj偷袭经验技巧
  • 热血传奇新开私服上线免费送顶赞免费回馈上线送神技牛逼的技能
  • 全面分析组金太祖完颜阿骨打队战斗的优jjj175势
  • 神圣伤害在游戏里面应该如何搭配使传奇吧用
  • 道士和法师山东传奇职业卡boss技巧高级攻略
  • 只卖会员不传奇私服补丁下载卖元宝无充值地图
  • 传奇外挂
  • 中最常发生中变传奇合击私服pk的各种地图简单介绍
  • 玩家在34级的时候能够接取jjj怪物血量的关卡任务介绍
  • 爆率超高,真实爆率,散人中变传奇sf好混不花钱也牛B
  • 酿造药传奇私发服神话传奇195酒如何提升药力值
  • 挂机地图让大家练级更传奇3145省力
  • 平民玩家1.76jjj发布应该找师傅详细攻略
  • 装备全靠传奇私服打无合成无任何隐藏消费

传奇一条龙开区版本星全自动蒸汽发生器级转移脚本教程说明和范例使用

  • 日期:2020-10-15 23:06:56作者:
195传奇私服发布网。[@main]#IF#ACTOPENMERCHANTBIGDLG 36 69 1 4 -30 -100 0 455 30#sayImgEx:36:19:20:21:270:-12/@EXIT\ \ \ 勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151\ \ 接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70\ \ 转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253\ \ 转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250\ \ \ 转移方式1:需要2RMB点/AUTOCOLOR=146 RMB点转移/@转移\ \ 转移方式2:需要转星神水*1/AUTOCOLOR=146 神水 转移/@转移2\ \ \ 放入主装备/AUTOCOLOR=253 放入副装备/AUTOCOLOR=253 \ \ITEMBOX:2:-1:127:35:-22:90:90:10,5,15,26,19,22,64,62:254#请放入主装备\ITEMBOX:3:-1:127:176:-38:90:90:10,5,15,26,19,22,64,62:254#请放入接受转移的装备\ \ \[@ItemIntoBox2]#IFNOT large $BOXITEM[2].UPGRADECOUNT 4#ACTReturnBoxItem 2MESSAGEBOX \\您放入的主装备没有大于5星就不要转移了亲!break[@转移]#IFNOT CheckBoxItemCount 2#ACTMESSAGEBOX \\请放入要转移的装备!break#IFNOT CheckBoxItemCount 3#ACTMESSAGEBOX \\请放入接受转移的装备!break#IFequal $BOXITEM[2].UPGRADECOUNT 5CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 15000 25000MOVR N92 12000 19000MOVR N93 1700 1900MOVR N94 100000 110000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 5CHANGEITEMUPGRADECOUNT -1 = 5CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3梁山传奇官网 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 6CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 30000 38000MOVR N92 22000 23000MOVR N93 2000 2100MOVR N94 170000 180000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 6CHANGEITEMUPGRADECOUNT -1 = 6CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 7CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 60000 89000MOVR N92 35000 40000MOVR N93 2200 2400MOVR N94 200000 380000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 7CHANGEITEMUPGRADECOUNT -1 = 7CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUST网通无忧OMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 8CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 140000 189000MOVR N92 70000 90000MOVR N93 2500 2700MOVR N94 600000 999999MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 8CHANGEITEMUPGRADECOUNT -1 = 8CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTO奇私服MITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 9CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 300000 370000MOVR N92 100000 130000MOVR N93 2400 2700MOVR N94 1711111 2222222MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 9CHANGEITEMUPGRADECOUNT -1 = 9CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak[@转移2]#IFNOT CheckBoxItemCount 2#ACTMESSAGEBOX \\请放入要转移的装备!break#IFNOT CheckBoxItemCount 3#ACTMESSAGEBOX \\请放入接受转移的装备!break#IFequal $BOXITEM[2].UPGRADECOUNT 9checkitem 转星神水 1#ACTTAKE 转星神水 1SetUpgradeItem 3MOVR N91 300000 370000MOVR N92 100000 130000MOVR N93 2400 2700MOVR N94 1711111 2222222MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 9CHANGEITEMUPGRADECOUNT -1 = 9CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak[@zhuanyi]#IF#ACTSetUpgradeItem 2#IF#ACTMOVR N11 2000 3000MOVR N12 800 2000MOVR N13 399 599MOVR N14 13000 18000SetNewItemValue -1 9 = 1CHANGEITEMUPGRADECOUNT -1 = 1CHANGECUSTOMITEMVALUE -1 1 = $STR(N11)CHANGECUSTOMITEMVALUE -1 2 = $STR(N12)CHANGECUSTOMITEMVALUE -1 3 = $STR(N13)CHANGECUSTOMITEMVALUE -1 4 = $STR(N14)UpDateBoxItem 2ReturnBoxItem 2ReturnBoxItem 3break

拿到锻造中变私服材料有哪些方法

注意自我保护 谨防受骗上当 适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活 喜爱传奇游戏 传奇游戏虽好 切勿不务正业

CopyRight © 2017-2019 Powered by Www.2p4.Com 最新传奇私服发布网,新开传奇私服发布网,超级变态合击传奇,新开传奇网站发布网